Unified Tags – Coherent Gameplay / Actor / Component Tags v.1.0 (UE)

Features:

  • Introduces usage of Gameplay Tags inside Actor’s and Component’s Tag Array
  • Provides methods allowing user to add, remove, convert, compare FName based tags with Gameplay Tags
  • Implemented as a Blueprint Function Library
  • Additionally provides Editor Utility Widget allowing management of the actors/components’ Tag array, belonging to actors placed on the level
  • Blueprints and C++ support

Number of C++ Classes: 1

Number of Blueprint Classes: 2

Supported Development Platforms: [Windows 64-bit]

Supported Target Build Platforms: [Windows 64-bit, MacOS, iOS, Android, Nintendo Switch, Playstation 4/5, Xbox One/Series]

Code Modules: [UnifiedTags(Runtime)]

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