
This plugin extends Unreal Engine capabilities by adding runtime Assets loading (Static and Skeletal Meshes, Curve and Skeletal-based Animations, Materials, Textures) from standard glTF Files.
Assets can be loaded from filesystem, HTTP servers, commandlines output, the clipboard or built from JSON strings.
The main goal is to allow project graphics modding, but can be used in any scenario requiring you to load/view/manipulate assets after the game has been packaged.
UE: 5.5
Size: 382 MB
Source
Download glTFRuntime (UE 5.5):
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