Black Hole (UE)

In UE5:

TAA may provide better image quality and performance compared to TSR;

  • main (includes gravitational lensing, accretion disk, galaxy, stars): 17
  • architectural: 10

Number of textures:

  • main: 6
  • architectural: 11

Texture Resolutions:

  • HDR backgrounds: 4096×2048
  • Noise-based and various masks: from 512 to 2048
  • Architectural textures: from 1024 to 2048

Supported Development Platforms: Windows

Important Notes:

  • materials were NOT tested with Real-Time Ray Tracing;
  • to correctly render the brightness of the post process materials in UE versions prior to 5, it might be necessary to disable Pre-Exposure in the project settings;
  • In UE5, TAA may provide better image quality and performance compared to TSR;
  • In UE5, DirectX 11 with SM5 provides better performance than DirectX 12 with SM6;

Known issues in project versions 5.0 – 5.2:

visual artifacts (thin lines) in the surface version of the materials of a black hole with an accretion disk (not noticeable in 5.2);

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