Fluid Flux v2.2 (UE)

Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface

Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.

Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum

Ocean wave blending – rendering tillable ocean heightmap texture in a single pass

Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats, 

Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind

Small, compact, and low memory footprint

Tool for generating ultra-fast static meshes with flow maps baked into vertex color.

Advanced fluid state management.

Niagara fluid async readback system for sampling height and fluid flow in blueprints.

Dynamic audio analyzer. The sound source is positioned based on fluid movement.

Four example maps – beach, island, river, and baked static river

Uses velocity-based fluid flow advection method for foam, caustics, and waves

Water cross-section rendering

Large-scale nonsimulated coastline(up to 10×10 km) with wave break based on wave profile technology

Infinite mesh grid rendering based on Niagara

Watercolor presents, advanced scattering settings, and brush painter

Download Fluid Flux v2.2 (UE):

Get access for 0.50 USD

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