RB – RealBiomes Desert Cliffs Biome – Monument Valley (UE)

Quickly paint and procedurally generate the Sub-Biomes with our intuitive “BiomePainter” workflow and bring the world alive with our scalable wind system.

Use included Blueprint tools to help you create faster.

Comes with a massive 64 square kilometer example map complete with distance meshes and various example lighting conditions.

NEXT-GEN VISUALS

Our goal is to provide the best possible visuals quality while still being scalable enough to run on average hardware. Comes with some of the most detailed game-ready assets available online.

All of our assets and tileables are fully 3D Scans based and include up to 8k texture resolution for incredible close-up detail.

GAME READY

All of our assets are fully game-ready with LODs, wind, collision, optimized view distances, and LOD ratios out of the box.

UNREAL ENGINE 5 SUPPORT

Our pack fully supports UE5. However, note that in it’s current state Lumen does not work with foliage and will look very dark and overoccluded. Nanite currently does not support vegetation nor Landscape Grass, both which we heavily utilize, so we are not using Nanite at this time.

MULTIPLE SUB-BIOMES

Choose between 6 different Sub-Biomes; Rocky, Generic, Lush, Grassy, Dead, and Cactus, all ready to be generated with their own unique properties and visual identities.

PROCEDURAL WORKFLOW

Use our BiomePainter workflow to quickly paint and generate the different Sub-Biomes which allows you to create incredibly varied environments with minimal effort and time spent.

We are fully utilizing Unreal’s procedural systems to make sure that every world you create is both unique and organic feeling.

MICRO TO MACRO

From small ground scatter to massive cliffs and distance meshes, our biome packs are much more than just a simple environment, it allows you to compose vast landscapes that hold up no matter where you look.

MASSIVE 64 square kilometer EXAMPLE MAP

We ship a fully generated 64 square kilometer map example map with a LIDAR based heightmap and satellite based global/distance texture sets. This environment is complete with a detailed center area inspired by the huge sandstone formations of Monument Valley as well as having highly detailed distance meshes for the surrounding areas.

LIGHTING

Our pack comes with 3 different lighting conditions, Sunny, Sunrise, and Overcast, complete with respective HDRIs and cloud shadows. A good baseline to help you create your own look.

SHADERS

Comes with 4 comprehensive master materials all containing a wide range of abilities such as multi-texture blending, PDO shadows (FakePOM), Macro/Detail maps, object to landscape blending (simple dither based), per instance color variation and much more. We also include MPC’s to control wind and leaf wetness.

BLUEPRINTS

SplineTool – Allows for quick repeated placement of static meshes with various features such as mesh deformation, randomization/sequencing and more.

Wind – An interactive tool that allows for quick manipulation of wind strength, direction, speed and gust size.

RB Manager (4.27+) – A basic interface that makes it easy for anyone to cycle through different lighting conditions as well as enable extended scalability settings without the need for custom CVARs. Unlock true cinematic settings with a click of a button.

ASSET LIST

Trees: 7

Trees Sick/Dead: 3

Rocks: 33

Cactus: 10

Cliffs/Formations: 25

Roads/Paths: 1

Grass/Bushes: 32

Download RB – RealBiomes Desert Cliffs Biome – Monument Valley (UE):

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